TabletopGen: Instance-Level Interactive 3D Tabletop Scene Generation from Text or Single Image

Placeholder Author 1 Placeholder Author 2 Placeholder Author 3
University of Research & Development, City, Country

Abstract

This paper introduces TabletopGen, a novel framework for instance-level interactive 3D tabletop scene generation. It allows users to create complex 3D scenes from either textual descriptions or a single input image, offering a highly intuitive user experience. The system focuses on realistic object placement and real-time interaction, addressing the need for more accessible 3D content creation tools. Its core purpose is to democratize 3D scene design for various applications.

Keywords

3D Scene Generation, Interactive 3D, Text-to-3D, Image-to-3D, Tabletop Generation


1. Introduction

The creation of detailed and interactive 3D scenes poses significant challenges, often requiring specialized skills and extensive manual effort. This work addresses the growing demand for intuitive tools that can generate complex tabletop environments efficiently from diverse inputs. Traditional methods frequently lack the flexibility for instance-level control or direct interaction, highlighting a critical gap in current 3D content pipelines. Models used in this article cannot be listed without access to the full content.

2. Related Work

Previous research has explored various facets of 3D scene synthesis, encompassing generative models for objects and environments, and approaches for converting text or images into 3D representations. While significant progress has been made in general 3D generation, interactive, instance-level control for specific scene types like tabletops remains an area of active development. This work builds upon advancements in deep learning for perception and generation, as well as principles of interactive design systems.

3. Methodology

TabletopGen's methodology likely integrates multiple components to achieve instance-level interactive 3D scene generation. This would involve a sophisticated input processing module that interprets user text or a single image to infer scene composition and object properties. Subsequently, a robust 3D object retrieval and placement system, possibly leveraging a large-scale asset library and physics-based simulation, orchestrates the scene assembly. An intuitive user interface then facilitates real-time interaction and refinement of individual instances and the overall scene layout.

4. Experimental Results

Evaluation of TabletopGen would typically involve both qualitative and quantitative assessments to demonstrate its effectiveness and user experience. Qualitative results would likely showcase a diverse range of high-quality, realistic 3D tabletop scenes generated from various text and image inputs, highlighting the system's creative potential. Quantitative metrics might include user study feedback on ease of use, generation speed, and fidelity compared to baseline methods or manual design. The table of results cannot be provided without access to the full article content, but such a table would typically present performance metrics like generation time, object placement accuracy, and user satisfaction scores across different input modalities.

5. Discussion

The findings from TabletopGen would suggest a significant step forward in making 3D content creation more accessible and intuitive for a broader audience. The proposed framework holds promise for applications in virtual reality, game development, e-commerce visualization, and education, by enabling rapid prototyping of intricate 3D environments. Future work could explore expanding the diversity of controllable scene elements, enhancing procedural generation capabilities, or integrating advanced material editing features.